Could the Xbox cloud potentially create problems for Titanfall when it launches? Reports from GDC next’s session on “On Demand Compute Power for Games” seems to shed some interesting light on the subject.
During the session John Bruno who is the lead program manager for xbox live spoke about, how his team had been working on the Xbox cloud service for 18months. He also spoke about Forza and Titanfall use of the cloud and stated how Titanfall would be using the cloud to offload CPU intensive part of the game like the AI and NPC computations. As he continues he brings up the point of OS updates and how they could be problematic for game using the cloud.
“Once in a while, rather frequently actually, the host OS will require an update, meaning the physical machine is going to get rebooted, whether your code is running or not. That’s a problematic thing for a game, and is oftentimes is in the middle of a multiplayer session, we’ve worked very hard to overcome that, but that’s not to say it’s going to be a reality in every case.”
When asked by Dylan Zellmer of igameresponsibly ”What type of functionality we can expect a game like that to retain if servers are rebooted for OS updates, or in a far worse case, become unavailable” Bruno replied;
“I can’t answer that. I don’t know what the guys over at Titanfall have built into their game. It’s up to the game developer. If they want to rely more on our XBLC service, we’re happy to support that. We do provide a platform for them to persist data, but that’s up to the developer to utilize that.”
So is Repawn relying on a system which isnt even 2 years old yet or is this the Xbox cloud going to be everything and more then Microsoft has said it would be. We will have to wait and see and hope that Respawn will shed some light on this matter in the future.